Search Issue Tracker
Fixed in 2019.4.X
Votes
22
Found in
2017.1.1p4
Issue ID
998484
Regression
No
Different, not-consistent threads count in standalone builds
To reproduce:
1) Open attached project and scene
2) Build and run it
3) Use some tool to check thread count (Process Explorer on win, command "cat /proc/%PROCESS_ID%/status" on Linux)
Expected: Thread count is kept the same
Actual: Thread count differs on each build
Tested on a machine which has both Linux and Windows
Reproduced in Win: 2017.1.0f3 (65 threads), 2017.3.1p1 (64), 2018.1.0b7 (61)
Reproduced in Linux 2018.1.0p2 (47)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Particle System] "ParticleSystem.GeometryJob" sometimes takes up to ~20 ms in the worker thread when initializing 5 Particle Systems
- Can't change OpenXR settings when switching Build Profiles
- L(a,b) expression in float fields has erratic behaviour when ordering due to using instanceID as an index
- InvalidOperationException is thrown when switching to a custom Debug Draw Mode in Scene View
- [Android][Vulkan] Skybox and Environment effects flicker in the Player when using the Vulkan Graphics API
Sliem001
Sep 09, 2020 08:04
Unity 2020.2.0b1 Beta
Problem still exists.