Search Issue Tracker
Fixed in 2019.4.X
Votes
22
Found in
2017.1.1p4
Issue ID
998484
Regression
No
Different, not-consistent threads count in standalone builds
To reproduce:
1) Open attached project and scene
2) Build and run it
3) Use some tool to check thread count (Process Explorer on win, command "cat /proc/%PROCESS_ID%/status" on Linux)
Expected: Thread count is kept the same
Actual: Thread count differs on each build
Tested on a machine which has both Linux and Windows
Reproduced in Win: 2017.1.0f3 (65 threads), 2017.3.1p1 (64), 2018.1.0b7 (61)
Reproduced in Linux 2018.1.0p2 (47)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Sliem001
Sep 09, 2020 08:04
Unity 2020.2.0b1 Beta
Problem still exists.