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[WebRequest] Editor shows empty error message when WebRequest sends requ...
Repro1. Open attached project2. Run "AudioHandlerTest" scene==>Empty error message appears in console Read more
Unity crashes on launch if "metadata" folder is deleted before launching...
Reproduction steps:1. Open attached "test23" Unity project.2. Close Unity editor.3. Delete "test23\Library\metadata" folder4. Open "... Read more
[AssetBundles] LoadAsset<GameObject>(name) returns null if a bundle cont...
Reproduction steps:1. Open attached project "PrefabNotLoaded"2. Open scene "Demo"3. Enter play mode4. Observe the Console Window--- ... Read more
Bug reporter does not contain link to all search results
How we can reproduce it using the example you attached1. Open BR.2. Enter some text (e.g. Test).3. Scroll down to the search results... Read more
StackTraceLogType.None consumes memory
Repro steps: 1) Open my attached script2) Run and activate Deep Profiler3) In the Deep Profile Select BehaviourUpdate and expand the... Read more
In play mode Prefab controls dissapear
To reproduce:1. Create new project2. Create a Cube prefab3. Selecting the Cube you made prefab from4. Enter play modeExpected result... Read more
Model importer fails to process mask transforms
Reproduction steps:1. Open attached project2. Click on the "ply_gn_warrior_00" prefab (in Assets\Models\ply_gn_warrior_00.fbx)3. Cli... Read more
surface standard shader artifacts when loaded from asset bundle
-e: see title, looks fine when content is included in the main build -repro:--unpack linked file--open SingelScene project--build&am... Read more
[Android] APK size increased from Unity 5.3
APK size increased from Unity 5.3 Read more
Placing trees crashes at TreeRenderer::InjectTree
Steps to reproduce: 1. Open "TerrainTreePlaceCrash.zip"2. Open scene "repro"3. In hierarchy, select terrain and open "Place Trees" t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open