Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0f1
Issue ID
746302
Regression
Yes
surface standard shader artifacts when loaded from asset bundle
-e: see title, looks fine when content is included in the main build
-repro:
--unpack linked file
--open SingelScene project
--build&run for webgl
--notice it looks the same as in the editor
--build bundles via Test > Build Assetbundles in the editor
--open SingleSceneLoader project
--build main scene for webgl
--copy the build bundles over to the just built Release folder
--run in browser
--NOTICE artifacts in the scene (see screenshots)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment