Search Issue Tracker
Dynamic Font rendering performance issues on iOS
This test project renders a string of N random characters every frame. Testing on an iPad 2 with a string of 30 characters the font... Read more
Serialization error thrown after changing Asset Serialization mode to Fo...
To reproduce: 1. Open the attached project (TestProjectSettings.zip) 2. Notice serialization error in the console 3. Clear this erro... Read more
The XML report generated by the editor tests runner is missing the requi...
Steps to reproduce: 1. Download the attached project 2. Run the tests through a command line 3. Unity.exe -projectPath PATH_TO_PROJE... Read more
Deferred lighting doesn't work on Intel HD Graphics
Reproducible only with Intel HD graphics card with latest drivers. Reproduced with driver versions 15.31.17.64.3257 (9.18.10.3257) ... Read more
[UI] Image using materials with custom shaders does not render in the ga...
To reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. Notice in the scene view that there is an image in th... Read more
[iOS] WebRequest system initialization fails on IL2CPP builds with disab...
Steps to reproduce: 1. Open attached project 2. Build for iOS with Mono2x scripting backend OR IL2CPP with 'Strip Engine Code' disa... Read more
PhotoCaptureFrame Fails to Provide Camera Matrices on HoloLens 2
1. With the same Unity App built on top of Unity PhotoCapture and PhotoCaptureFrame API, it is able to take photo and retrieve Camer... Read more
[Enlighten] Errors appear in the console after cleaning GI Cache and rel...
Reproduction steps: 1. Download project "GIBug.zip" and open in Unity 2. Edit > Preferences > GI Cache > Clean Cache 3. Close and re... Read more
[IL2CPP] IL2CPP Scripting Backend is a lot slower than Mono when perform...
How to reproduce: 1. Open the attached "1264028 repro" project 2. Open Build Settings and make sure that "Test IList" Scene is the o... Read more
[WebGL] Failed to decompress data for the AssetBundle using specific ogg...
Reproduction steps: 1. Open the attached project. 2. Build and run on WebGL. 3. Click "LoadFromMemory-OK" button. 4. Open a web cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Can't Generate Mesh, No Font Asset has been assigned” warning is thrown when setting Focus() to a visual element
- Changing the size of the Sticky Note text changes the size of Sticky Note based on previously selected text size
- [VFX Graph] Operators Size isn't consistent
- Custom attributes will be duplicated upon upgrading if a built-in attribute name was used in versions 2022.3 and earlier
- Choosing Resize to Fit does nothing when trying to Resize columns in Light Explorer