Search Issue Tracker
Oculus Quest 2 build does not work when built with Vulkan
Reproduction steps:1. Open the user’s attached project2. Go to Player Settings > Player > Android > Other Settings > Gra... Read more
Additional line breaks are added to asset files when merging with UnityY...
How to reproduce:1. Open the attached “IN-76957” folder2. Open “test.orig” in any text editor3. Observe that the contents of line 23... Read more
"undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is...
Reproduction steps:1. Open the attached "Test20233URP" project2. Open the "New Scene" scene3. Observe the Console logs Expected resu... Read more
SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce:1. Open the user attached "SDF Bake Bug.zip" project2. Enter Play Mode3. Open the Activity Monitor4. Open the "Memo... Read more
[XR][HDRP] Planar Reflection Probe's reflection is misaligned for both e...
Reproduction steps:1. Open the user's attached "hdrpportalvr-main.zip" project2. Load the "PlanarReflectionProbBug" scene3. Enter Pl... Read more
[OpenXR][Vulkan][URP] MSAA does not work on Quest 1/2 builds when using ...
Steps to reproduce:1. Open the attached user's project "BuggedMSAA_URP_OpenXR_Quest2.zip"2. Make sure that MSAA is enabled and set t... Read more
'adb.exe forward' is executed despite build platform set to Standandalon...
In Edit > Preferences > External tools I have my Android SDK + JDK both setto valid locations, which means Unity is able to ru... Read more
GBuffer/Render Deferred Lighting and Render Pass related Errors constant...
Steps to reproduce: Open the attached project named "PlatformSwitchCase" Open the Sample Scene Switch Build Profile Observe the Cons... Read more
GPU profiling disabled on nvidia GT 650M gpu
To reproduce:1. Open unity with a computer which has nvidia GT 650M GPU.2. Open any project3. Try profiling GPU Profiling won't work... Read more
iOS Simulator SDK is missing ARM64 Architecture support
How to reproduce:1. Create a new Unity project2. Switch to the iOS Platform3. Change Target SDK to Simulator SDK (Edit -> Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs