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In Progress
Under Consideration for 2021.3.X, 2022.2.X, 2023.1.X
Fix In Review for 2023.2.X
Votes
17
Found in
2021.3.6f1
2022.1.8f1
2022.2.0b2
2023.1.0a2
2023.2.0a1
Issue ID
UUM-10378
Regression
No
Oculus Quest 2 build does not work when built with Vulkan
Reproduction steps:
1. Open the user’s attached project
2. Go to Player Settings > Player > Android > Other Settings > Graphics APIs
3. Add Vulkan and remove OpenGLES3
4. Build and run on the device
Expected result: Oculus Quest 2 build works fine
Actual result: Oculus Quest 2 build screen stays black
Reproducible with: 2021.3.6f1, 2022.1.8f1 2022.2.0b2, 2023.1.0a2
Could not test with: 2020.3.37f1 (Assets\BNG Framework\Scripts\Core\GrabPoint.cs(211,25): error CS0234: The type or namespace name 'PrefabStageUtility' does not exist in the namespace 'UnityEditor.SceneManagement' (are you missing an assembly reference?))
Reproduces with these devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00099, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
Notes:
- Build with version 2023.1.0a2 usually crashes or runs with a black screen, but sometimes launches with an empty scene and gloves texture instead.
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DevDunk
Jan 18, 2023 08:34
Also vote here: https://issuetracker.unity3d.com/issues/quest-2-build-crashes-on-quest-2-when-graphics-jobs-are-enabled
DevDunk
Aug 08, 2022 18:35
A possible issue could be graphics jobs. If I enable this the build breaks. I do not know if this was the original issue, as I reverted it to 2020 already.