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1
votes
Fixed

Child GameObjects in a Horizontal/Vertical Layout Group don't display th...

uGUI

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Aug 26, 2017

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Version/s: 2017.2.0b8

How to reproduce:1. Download attached project files2. Open "HorizontalGroupBug" Scene3. In Hierarchy Window go to Canvas -> Panel... Read more

0
votes
Duplicate

[2D][Animation + PSD Importer] Root bone and bone list references disapp...

Package: 2D Animation

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Aug 06, 2019

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Version/s: 3.0.3

After adding bones to a 2D character for skeletal animation, exiting and reloading the program changes the Root Bone to a missing tr... Read more

0
votes
Duplicate

[Editor] After Building and attempting to build again, the editor build ...

Editor - Other

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Aug 01, 2016

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Version/s: 5.4.0f3

[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more

0
votes
Duplicate

Editor log shows incorrect file size values of project components after ...

Editor - Other

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Apr 27, 2017

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Version/s: 5.5.3p2

To reproduce:1. Create new project and build it2. Open editor log, find file sizes section (picture attached) Expected: file sizes a... Read more

0
votes
Fixed

[HDRP][Water] Unclearable Compute Shader error thrown when adding Bubble...

-

Jul 04, 2024

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Version/s: 6000.0.10f1

Steps to reproduce:1. Create a new project using High Definition 3D Template2. Import Water Samples (PM > High Definition RP >... Read more

0
votes
By Design

altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...

iOS

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Dec 21, 2015

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Version/s: 5.4.0b1

1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more

0
votes
Fixed

Capsule Physics Shape caps are rendered wrong when using PhysicsDebugDis...

Package: Unity Physics

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Jul 01, 2025

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Version/s: 1.3.14 - Entities

How to reproduce:1. Open the “DOTSPhysicsDebug.zip“ project2. Open the “SampleScene“3. Observe the Scene view Expected result: The c... Read more

0
votes
Fixed

Assets still included in Build when HideFlags.DontSaveInBuild is used

Build Pipeline

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Oct 25, 2020

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Version/s: 2018.4, 2019.4.9f1, 2021.1

How to reproduce:1. Load "Sample Scene"2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "Do... Read more

0
votes
Won't Fix

Joint is attached but no longer functions when connected body is disable...

Physics

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Aug 25, 2017

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Version/s: 2017.1.0p4

To reproduce:1. Open attached Unity project "DisablingConnectedObjects.zip"2. Open "TestScene" scene3. Go into Play mode4. Disable A... Read more

1
votes
Won't Fix

[Multiplayer] We can't use Start method in classes derived from NetworkL...

Networking

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Apr 14, 2017

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Version/s: 5.5.3f1

Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more

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