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Double clicking a C# script will open MonoDevelop instead of Visual Studio
Repro steps:1. Set Visual Studio as your external code editor in Preferences and double click on a C# script.2. A popup box saying "... Read more
iOS Simulator SDK is missing ARM64 Architecture support
How to reproduce:1. Create a new Unity project2. Switch to the iOS Platform3. Change Target SDK to Simulator SDK (Edit -> Project... Read more
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
Reproduction steps:1. Open the attached project "IN-98789_AiNavBakeFailure.zip"2. Open the "test" scene and bake the nav mesh Expect... Read more
Shader errors are logged in WebGL when building a URP project
How to reproduce:1. Create a new empty URP project2. Press File → Build and Run3. In Player, press “CTRL+SHIFT+J“4. Observe the brow... Read more
Application crashes on Android adreno based graphics drivers
Application sometimes crashes under these circumstances: - Unity Version: 4.5.0f6- Target Platform: Android- Hardware: Adreno graphi... Read more
"Run in Background" does not work for fullscreen
To reproduce:1. Open attached project2. Go to player settings. Make sure "Run In Background" is enabled3. Include the test scene and... Read more
"TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avo...
How to reproduce:1. Open the attached project "InpsectorIssue.zip"2. Select Assets/LevelMaterialConfig.asset in the Project window3.... Read more
Video stutters when played by Video Player
To reproduce: 1. Open the attached project (VideoStutterTesting.zip)2. Enter Play mode3. Observe that the video in the Game view stu... Read more
[URP][OpenGL] CommandBuffer: built-in render texture type 3 not found wh...
Steps to reproduce: 1. Create a new URP 3D template project 2. Focus the Game view 3. Observe the Console Actual results: CommandBuf... Read more
Lights only visible in left eye in VR when using built-in pipeline
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “SampleScene“3. Make sure VR headset is connected a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open