Search Issue Tracker
Active
Votes
19
Found in
2021.2
2022.1
2022.1.0b8
2022.2
Issue ID
1403906
Regression
No
"RuntimeError: Out of bounds memory access" error appears when running WebGL project in Safari browser on M1 macOS devices
Reproduction steps:
1. Open the attached "1403906.zip" project
2. Build and Run the project in the Safari browser
3. Observe the game in the Safari browser
Expected result: No error messages appear
Actual result: "RuntimeError: Out of bounds memory access" error message appears
Reproducible with: 2021.2.14f1, 2022.1.0b10, 2022.2.0a7
Could not test with: 2019.4.36f1, 2020.3.30f1 (Compilation errors after downgrade)
Not reproducible with: Chrome and Firefox browsers
First few lines of the error message:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
RuntimeError: Out of bounds memory access (evaluating 'dynCall_v.call(null,func)')
<?>.wasm-function[ParticleSystem::UpdateModulesPreSimulationIncremental(ParticleSystemUpdateData const&, ParticleSystemParticles&, unsigned long, unsigned long, math::_float4 const&, bool)]@[wasm code]
<?>.wasm-function[ParticleSystem::Update1b(ParticleSystemUpdateData&, int)]@[wasm code]
<?>.wasm-function[ParticleSystem::UpdateFunction(ParticleSystemUpdateData*)]@[wasm code]
<?>.wasm-function[ParticleSystem::BeginUpdate(ParticleSystem**, unsigned long, float, float)]@[wasm code]
<?>.wasm-function[ParticleSystem::BeginUpdateAll()]@[wasm code]
<?>.wasm-function[ParticleSystem::InitializeClass()::PreLateUpdateParticleSystemBeginUpdateAllRegistrator::Forward()]@[wasm code]
<?>.wasm-function[ExecutePlayerLoop(NativePlayerLoopSystem*)]@[wasm code]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
IModZombies4Fun
Jan 09, 2023 00:16
Still happening 2022.1.23f1
chanatip_unity621
Oct 31, 2022 12:24
Happening on 2021.3.9f1
andym_sv
Oct 31, 2022 04:50
Happening on 2021.3.5f1
MusoAga
Mar 21, 2022 15:33
This happend to me also, when using default particle system in empty scene and starting the WebGL build on a M1 device with Safari