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[Unity Remote] Missing "Any iOS Device" selection in editor
1. Open Unity editor 2. Open Editor settings 3. Unity Remote Device allows to select only "None" and "Any Android Device" Read more
UI: Nested masks behave incorrectly
To reproduce this bug: 1. Open the attached project 2. Open 'MaskingBug' scene 3. It has 3 images with Masks as children of one ano... Read more
Scene Async Load Is Not Async [To be broken into smaller more specific t...
Loading a scene asynchronously doesn't appear to be asynchronous. This has been tested loading a scene with around 10,000 cubes bot... Read more
[UNET] SyncListStruct class file with certain names is not synced with c...
Steps to reproduce: 1) Download attached "Repro.zip" 2) Open the scene and build the project 3) Host from build, Client from editor ... Read more
MonoDevelop 4.0.1 doesn't allow folding of classes/methods
To reproduce: 1. Create a new project 2. Create a new script 3. Open it in MonoDevelop 4. Notice that there are no foldable sections Read more
MD freezes after opening 'Attach to Process' window on OSX
To Reproduce: 1. Open Unity Editor and any script in builtin MD. 2. Click'Run -> Attach to process' 3. Wait for 2-3 seconds. 4. Not... Read more
[VR]Terrain Trees appear black in build
1) Setup EITHER headset 2) Build and Deploy to Windows Standalone 3) Run the Build 4) Put on the headset and observe that some of th... Read more
[Android][Mali-T720] Crash occurs when DynamicGI.UpdateEnvironment metho...
How to reproduce: # Open the user’s attached “TestProject1” project # Build and Run the “SampleScene” Scene on Android device #... Read more
Assertions spam the Console when minimizing the Editor Window
On 2020.1, if you start a new project you will get spammed with a lot of errors and assertions. Every time the user would minimize t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled