Search Issue Tracker
Not Reproducible
Votes
18
Found in
2020.3.37f1
2021.3.6f1
2022.1.9f1
2022.2.0b1
2023.1.0a3
2023.2.0a1
2023.3.0a3
6000.0.0b11
Issue ID
UUM-9119
Regression
No
[Android][Mali-T720] Crash occurs when DynamicGI.UpdateEnvironment method is called at the start of the Scene
How to reproduce:
# Open the user’s attached “TestProject1” project
# Build and Run the “SampleScene” Scene on Android device
# Observe crash
Reproducible with: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Reproducible on: macOS 12.3 (Intel), Windows 11
Reproducible with devices:
VLNQA00332 - Samsung Galaxy XCover4 (SM-G390F), CPU: Exynos 7 Quad 7570, GPU: Mali-T720, OS: 9.0.0
VLNQA00313 - HUAWEI Y6 Ⅱ Compact (HUAWEI LYO-L01), CPU: MediaTek MT6735, GPU: Mali-T720, OS: 5.1.0
Comments (6)
-
RaventurnPatrick
Sep 26, 2023 10:10
The following gpus are affected (so far):
Mali-T624
Mali-T720
PowerVR Rogue GX6250 -
PleaseSir
May 04, 2023 06:45
please quickly
-
RaventurnPatrick
Apr 14, 2023 13:48
I can confirm the crash occurs on all devices with Mali-T720 - on Unity 2021.3.22f1
-
Unity_ChenXi
Feb 14, 2023 07:19
same question
-
YoucefB
Jan 19, 2023 20:28
Same issue! i didn't find any solution
Unity version: 2021.3.16f1Stacktrace [libunity.so] AmbientProbeBaker::BakeAmbientProbe(Material*, SphericalHarmonicsL2&)
Happens on:
samsung j5
samsung j4
samsung j7
and more devices.ARM Mali T720 and ARM Mali 400
-
AllenAtFunplus
Jan 12, 2023 10:21
Unity 2021.3.5f1
Also crashed on:
DOOGEE X95, Android 10
koobee H9L, Android 6.0
samsung Galaxy A5, Android 7.1.1
wheatek A80, Android 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
This is a 2 year old bug with limited device repo, closing this until its found to be a more wide spread issue. Its difficult to repo this internally because of the device types.