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ProfilerRecorder does not account the memory usage of textures for Total...
Reproduction steps:1. Open the user's attached "1103085_Profiler_Memory.zip" project2. Build and Run the "DemoWithTexture" Scene wit... Read more
Editor windows become inaccesible when disabling additional monitors
Steps to reproduce:1. Set up two monitors and extend screen across them2. (In case a laptop is used) Set the external monitor as you... Read more
Editor crashes after "Assertion failed on expression: 'input_end <= end(...
Reproduction steps:1. Open the project from the attached link2. Press Window > Layout > Default3. Open Game View Expected resu... Read more
[2D URP] Global Light with shadow settings enabled break batching
[2D URP] Global Light with shadow settings enabled break batching Global Light 2D with "Shadow Intensity" and "Shadow Volume Intensi... Read more
[UI Toolkit] IndexOutOfRangeException is thrown when calling Focus() on...
Reproduction steps:1. Open Attached Project "Repro"2. Add UI Document Component to GameObject3. Create New Panel Settings (Right-cli... Read more
[Input] Preset "Save current to" button in Input Manager needs to be dou...
Reproduction steps:1. Create a new project2. Go Edit -> Project Settings -> Input Manager3. Near the top right of the Project ... Read more
Moving assets into the Unity Project window from the Finder is canceled
How to reproduce:1. Open project "2022.1.0a13-trunk2.zip"2. Also open project "2022.1.0a13-trunk2.zip" in the Finder3. In the Finder... Read more
TextAsset.bytes allocates memory on each call, need a NativeArray / non-...
Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more
UI Navigation stops working after adding two Input Devices to a Scene
Reproduction steps:1. Open the attached "1371332_2.zip" project2. Open the "GameScene" Scene3. Enter the Play mode4. Press the space... Read more
[Profiler][Mac] "Failed to connect to player ip" error when opening Stan...
Reproduction steps:1. Open new Unity Project2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)3. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene