Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.1
Issue ID
1371332
Regression
Yes
UI Navigation stops working after adding two Input Devices to a Scene
Reproduction steps:
1. Open the attached "1371332_2.zip" project
2. Open the "GameScene" Scene
3. Enter the Play mode
4. Press the spacebar key on the keyboard to add a player to the Scene
5. Press the Esc key on the keyboard twice to open and close the UI
6. Press the south button on the controller to add another player to the Scene
7. Press the start button on the controller to open the UI
8. Press the left button on the D-Pad of the controller
Expected result: The red button in the UI is selected
Actual result: The green button in the UI stays selected
Reproducible with: 1.1.1 (2020.3.22f1)
Not reproducible with: 1.1.0-pre.6 (2020.3.22f1)
Could not test with: 1.1.0-pre.6 (2019.4.32f1), 1.1.1 (2019.4.32f1) (Scene freezes), 1.1.0-pre.6 (2021.1.28f1, 2021.2.1f1, 2022.1.0a13), 1.1.1 (2021.1.28f1 2021.2.1f1, 2022.1.0a13) (Multiple console errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing space in Cache Server documentation link tooltip in Project Settings
- Android soft keyboard's arrows and select tools do not have visual feedback when Hide Mobile Input is enabled
- No padding in the UI Toolkit Project Settings
- Unity Perforce: Connection is extremely slow or times out when "Scan Local Packages on Connect" is enabled in Version Control while the project has many local packages
- Not compatible Style Sheets can be selected in the TSS files under "Style Sheets"
Resolution Note (fix version 1.3.0):
Fixed in: 1.3.0