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[VFX Graph] NRE are thrown to the Console on Play Mode when VFX is attac...
How to reproduce:1. Create a new VFX and drag it to the Scene2. Open VFX Asset and attach it to the GameObject3. Enter Play Mode Exp... Read more
Unable to build the project on selected Platform when that Platform modu...
How to reproduce:1. Create a new Unity project2. Open the Build Settings (File->Build Settings...)3. Select a Platform that is no... Read more
UI Builder Hierarchy collapses after adding a new element to Hierarchy a...
Reproduction steps:1. Open the attached "1361788.zip" project2. In Assets open "NewUXMLTemplate.uxml"3. In the UI Builder window go ... Read more
[DXC/DX12] No way to enable SM 6.6 features results in compiler error wh...
How to reproduce:1. Open the attached project ("Repro 2")2. Select the "SM_6_6_repro" shader and in its Inspector click "Compile and... Read more
[Android] Unity Test Runner UI does not show results from device
How to reproduce:1. Open the attached Timeline project2. Switch to Android3. Run tests on Android device through Test Runner UI (Win... Read more
Particles are not detecting 2D Colliders when "Is Trigger" is on
How to reproduce:1. Open the project "UIToolkit Bug.zip"2. Select "2D Trigger" in the Hierarchy3. Enter the Play Mode4. Switch "Is T... Read more
"Getting control 1's position in a group with only 1 controls when doing...
Reproduction steps:1. Open new Unity project2. In Build Settings window, switch to Android or Dedicated Server platform3. Observe Co... Read more
Quality Levels are misaligned in Project Settings
How to reproduce:1. Create a new project2. Go to Edit>Project Settings>Quality Expected result: Quality Levels are in the midd... Read more
Accessing a Scriptable Object with InitializeOnLoad provides null values...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Make sure that Domain Reloading is disabled (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation