Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2021.2.0b7
2022.1
Issue ID
1357769
Regression
No
Unable to build the project on selected Platform when that Platform module was installed while the Editor is opened
How to reproduce:
1. Create a new Unity project
2. Open the Build Settings (File->Build Settings...)
3. Select a Platform that is not installed
4. Press "Install with Unity Hub" (or "Open Download Page" to get an executable download file and install the module using that)
5. Switch to the newly installed Platform
Expected results: You can Build the project on the newly installed Platform
Actual results: You can not Build the project on the newly installed Platform
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a9
Notes:
- Restarting the Editor fixes the issues and you can Build the project on the newly installed Platform
- The issue is reproducible with every Platform module
- Pressing File->Build And Run will throw "UnityException: Build target [Chosen Platform] not supported" error
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
Platform module registration occurs on Editor startup only. The editor will need to be restarted after installing new platforms.