Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2022.1.0a7
Issue ID
1365040
Regression
No
[DXC/DX12] No way to enable SM 6.6 features results in compiler error when e.g. using 64-bit atomics in a shader
How to reproduce:
1. Open the attached project ("Repro 2")
2. Select the "SM_6_6_repro" shader and in its Inspector click "Compile and show code"
3. Observe the errors in the Console (Reimport the shader if errors were cleared)
Expected result: SM_6_6 64-bit atomics are supported without issues
Actual result: "Shader error in 'Unlit/SM_6_6_repro': opcode '64-bit atomic operations' should only be used in 'Shader Model 6.6+'" when compiling for the D3D API
Reproducible in: 2022.1.0a10 (931a09a17a43), 2022.1.0a7 (d67c444e4fb7)
Note: SM 6.6 feature support added in 2022.1.0a7 DXC update and thus is not a regression
Comments (1)
-
BoltScripts
Apr 01, 2023 01:05
Says this is fixed but it's still happening for me on 2022.2.8f1
Am I missing something or what.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer settings UI elements overlap when a new Terrain Layer is created
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
- m_Modifications block serializes incorrectly when replacing source prefabs
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a16