Search Issue Tracker
By Design
Votes
0
Found in
2022.1.0a6
2022.1.0a7
Issue ID
1363721
Regression
Yes
Quality Levels are misaligned in Project Settings
How to reproduce:
1. Create a new project
2. Go to Edit>Project Settings>Quality
Expected result: Quality Levels are in the middle
Actual result: Quality Levels are on the left side
Reproducible with: 2022.1.0a6, 2022.1.0a7
Not reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.20f1, 2021.2.0b10, 2022.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
The alignment of the Quality Levels is changed by UX.