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[XR SDK] XR Settings get reset after building a project without Library ...
Reproduction steps:1. Download the attached "1357482.zip" project2. Note the content of "Open XR Package Settings.asset" in Assets &... Read more
Crash when using Graphics.DrawProceduralIndirectNow()
How to reproduce:1. Open the attached project "FPP.zip"2. Open "MeshScene" Scene3. Enter Play Mode Expected result: Editor doesn't c... Read more
[Linux] Crash on GetGameControllerMapping when plugging in the Magic-NS ...
Reproduction steps:1. Open a new or an existing project2. Go to Edit > Project Settings... > Player3. Change the Active Input ... Read more
[GraphView] Elements that are being deselected are not reserialized when...
Reproduction steps:1. Open the attached "project-1357293.zip" project2. In the Project window, open the "NewNodeGraph" GraphViewObje... Read more
Application crashes when relaunching it on a monitor with different DPI
Reproduction steps:1. Open the attached "DPICrash.zip" project2. Build the project3. Open the built application on primary, lower re... Read more
ParticleSystem.ColliderData.GetCollider returns null when a Collider is ...
Reproduction steps:1. Open the attached "1356510.zip" project2. Open the "ReproductionScene" Scene3. Enter the Play Mode4. Go to Win... Read more
IL2CPP build fails
How to reproduce:1. Open the attached "BugRepro.zip" project2. Check if scripting backend is set to "IL2CPP", Build player. Expected... Read more
[ShaderGraph] [Searcher] If a user presses the up or down arrow keys whi...
When a user has the searcher window open within shadergraph, then presses up or down (as it to move between the potential selections... Read more
GPU dramatically spikes when selecting a GameObject in the Inspector tha...
How to reproduce:1. Open the user's attached "New Unity testProject.zip" project2. Open the "SampleScene" Scene3. Select the "GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size