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Typo in UWP documentation
On https://docs.unity3d.com/2020.3/Documentation/Manual/windowsstore-plugins-il2cpp.html, it says: "However, it’s still possible ... Read more
A Sprite has a missing vertical line when a Texture 2D is converted to a...
Steps to reproduce: 1. Open the user’s attached project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Select the “Assets/ch... Read more
[Android] Build Report Inspector generates "apkanalyzer failed to estima...
How to reproduce: 1. Go to “Edit the system environment variables” > “Environment Variables…” > “New” 2. Add “JAVA_TOOL_OPTIONS“ a... Read more
[VFX Graph] Opaque Unlit Output don't write to Depth
*How to Reproduce:* # Open an URP (3D Core) Project (2021.3) # Make sure VFXGraph Package is installed or Install it # Import ... Read more
[OpenXR] OpenXR plugin throws errors when developing without connected V...
Steps to reproduce: 1. Open the attached user's project "TestProjectBugReport.zip" 2. Make sure the OpenXR is selected as the XR p... Read more
[HDRP] Screen space reflections debug is black
The SSR debug mode is always black. branch: srp/devs EDIT: Turns out the debug exposure needs to be overridden in order S... Read more
Sprite in the TMP Text field is not rendered when the text gets out of t...
How to reproduce: 1. Open the user’s attached project 2. Enter Play Mode 3. In the Hierarchy select the “Text (TMP)” GameObject ... Read more
NullReferenceException is thrown when opening Light Explorer with 2D Lights
How to reproduce: 1. Open the attached project “2023.1 Alpha.zip” 2. Open Window>Rendering>Light Explorer Expected results: No ... Read more
[Linux] Incorrect docking preview/dock position
Steps to reproduce: # Open Unity # Try to drag around and dock any window Actual result: Docking preview is showing incorrect... Read more
GBuffer shadowmask only contains red channel
There is an unexpected difference in lighting between deferred and forward caused by an incorrect render of the shadowmask in the GB... Read more
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