Search Issue Tracker

Active

Fixed in 2023.1.0a24

Under Consideration for 2021.3.X

Votes

2

Found in

2021.3.10f1

2021.3.11f1

2022.1.23f1

2023.1.0a18

Issue ID

UUM-19559

Regression

Yes

[VFX Graph] Opaque Unlit Output don't write to Depth

--

-

*How to Reproduce:*
# Open an URP (3D Core) Project (2021.3)
# Make sure VFXGraph Package is installed or Install it
# Import the provided package (Contain a ready to test VFXGraph + ShaderGraph)
# Put the VFXGraph in a Scene

*Expected Result:* The Alpha Blend Default particles have "SoftParticles" option  turn on.
They should fade smoothly with Opaque Objects writing to Depth.
*Actual Result:* The Soft Blend Particles are smoothly intersecting with Opaque Lit Outputs  and ShaderGraph Unlit Output. They don't smoothly intersect with the default Unlit Opaque Ouputs.

Reproducible with : _2021.3.11f1 URP_ & _Unity 2021.3.10_ _URP_

  1. Resolution Note (fix version 2023.1.0a24):

    For URP only, add missing DepthNormal pass for Unlit & Unify SSAO integration with Unlit. VFX Unlit are now receiving Ambient Occlusion.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.