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Fixed

Fixed in 2021.3.21f1, 2022.2.9f1, 2023.1.0a24

Votes

1

Found in

2021.3.10f1

2021.3.11f1

2022.1.23f1

2022.2.4f1

2023.1.0a18

Issue ID

UUM-19559

Regression

Yes

[VFX Graph] Opaque Unlit Output don't write to Depth

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*How to Reproduce:*
# Open an URP (3D Core) Project (2021.3)
# Make sure VFXGraph Package is installed or Install it
# Import the provided package (Contain a ready to test VFXGraph + ShaderGraph)
# Put the VFXGraph in a Scene

*Expected Result:* The Alpha Blend Default particles have "SoftParticles" option  turn on.
They should fade smoothly with Opaque Objects writing to Depth.
*Actual Result:* The Soft Blend Particles are smoothly intersecting with Opaque Lit Outputs  and ShaderGraph Unlit Output. They don't smoothly intersect with the default Unlit Opaque Ouputs.

Reproducible with : _2021.3.11f1 URP_ & _Unity 2021.3.10_ _URP_

  1. Resolution Note (fix version 2023.1.0a24):

    For URP only, add missing DepthNormal pass for Unlit & Unify SSAO integration with Unlit. VFX Unlit are now receiving Ambient Occlusion.

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