Search Issue Tracker
Fixed in 2021.3.24f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a3
Votes
0
Found in
2021.3.22f1
2022.2.14f1
2023.1.0a20
2023.2.0a1
Issue ID
UUM-19575
Regression
Yes
[HDRP] Screen space reflections debug is black
The SSR debug mode is always black.
branch: srp/devs
EDIT: Turns out the debug exposure needs to be overridden in order SSR to be seen. I would treat it as UX bug, users have to understand what is happening and then know where to find the Exposure override.
Maybe we could improve the behavior? For example use the cameras exposure that is displaying the debug? So that the the SSR would be instantly visible and user could still boost or lower the compensation further.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
Add comment