Search Issue Tracker
Fixed
Unknown (hidden) 2022.1.X
Fixed in 2020.3.43f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a22
Votes
0
Found in
2020.3.41f1
2021.3.13f1
2022.1.23f1
2022.2.0b16
2023.1.0a18
Issue ID
UUM-19538
Regression
No
Typo in UWP documentation
On https://docs.unity3d.com/2020.3/Documentation/Manual/windowsstore-plugins-il2cpp.html, it says:
"However, it’s still possible to P/Invoke into these system functions by specifying “**Internal” keyword instead of the DLL name, which results in linker resolving the functions at build time."
It should say:
"However, it’s still possible to P/Invoke into these system functions by specifying “__Internal” keyword instead of the DLL name, which results in linker resolving the functions at build time."
Relevant forum thread: https://forum.unity.com/threads/did-il2cpp-process-change-between-2019-and-2020.1357172
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Resolution Note (2022.1.X):
Unity 2022.1 is about to stop receiving updates and this isn't high enough priority to fix there.