Search Issue Tracker
CopyDepthPass RTHandle ignores dynamic scaling and breaks depth-based po...
How to reproduce: 1. Open the user’s attached “CopyDepthPassBug.zip” project 2. Enter “SampleScene” Scene (Assets > Scenes) 3. En... Read more
Editor hangs without stack trace when minimizing the Editor
Reproduction steps: 1. Create and open a new Unity project 2. Minimize the Unity Editor Expected result: The Unity Editor is m... Read more
ShaderGraph's Object node's WorldBound property produces a wrong value w...
Steps to reproduce: 1. Open the attached "Hopeful Dumpster Fire" project 2. Open the "Assets/Scenes/SampleScene" scene 3. Duplica... Read more
Agent velocity resets to 0 when calling NavMeshAgent.SetDestination() to...
Reproduction steps: 1. Open the attached “SetDestinationRepro.zip” project 2. Open the “SampleScene” 3. Enter the Play mode 4. C... Read more
Editor crashes on libetc_init when changing WebGL Texture Format to "RGB...
Reproduction steps: 1. Open "ReproProject" 2. Select the “Assets/Texture With Alpha“ Texture 3. Change the Format in WebGL settin... Read more
OnActiveBuildTargetChanged is not called when changing the build platform
How to reproduce: 1. Open the “IActiveBuildTargetChanged“ project 2. Open Build Settings 3. In the Build Settings, select a diffe... Read more
NavMesh.CalculatePath fails when the height of the Agent is lower than 1.9
How to reproduce: 1. Open the “TestNavBugs“ project 2. Open the “TestNavMinimal“ Scene 3. Enter Play Mode 4. On the Game view pr... Read more
[WinArm][DX12] Crash in DrawBuffersCommon when docking windows
*Steps to reproduce:* 1. Open the attached project (any URP project will probably work, but this one contains a few GameObjects a... Read more
Some Rigidbody2D.Cast overloads do not correct use the Rigidbody2D angle.
*Steps to reproduce:* 1. Unzip the "CastShapeTest.zip" file. 2. Load the Project and the "SampleScene" scene. 3. Hit Play. ... Read more
[HDRP] Terrain displays the checker texture in Unlit Draw Mode despite a...
Steps to reproduce: # Open the attached project # Open the Test scene # Enable Unlit Draw Mode in the Scene View # Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Shader Graph][Ubuntu] Create Note menu can't be resized smaller, jumps in size and position
- Text is overlapping when using RTL
- Tile Asset Inspector "Flags" fields dropdown has an empty space below the options and has a different design than other dropdowns
- Shader cache is not used when building the Player repeatedly
- Shaders are always recompiled when the Editor is opened