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CopyDepthPass RTHandle ignores dynamic scaling and breaks depth-based po...

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Mar 01, 2024

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Version/s: 2022.3.20f1, 2023.2.13f1, 2023.3.0b10, 6000.0.0b11

How to reproduce: 1. Open the user’s attached “CopyDepthPassBug.zip” project 2. Enter “SampleScene” Scene (Assets > Scenes) 3. En... Read more

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Editor hangs without stack trace when minimizing the Editor

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Mar 01, 2024

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Version/s: 2021.3.21f1, 2022.3.15f1, 2023.2.3f1

Reproduction steps: 1. Create and open a new Unity project 2. Minimize the Unity Editor Expected result: The Unity Editor is m... Read more

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ShaderGraph's Object node's WorldBound property produces a wrong value w...

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Mar 01, 2024

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Version/s: 2022.3.20f1, 2023.2.13f1, 2023.3.0b10

Steps to reproduce: 1. Open the attached "Hopeful Dumpster Fire" project 2. Open the "Assets/Scenes/SampleScene" scene 3. Duplica... Read more

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Agent velocity resets to 0 when calling NavMeshAgent.SetDestination() to...

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Mar 01, 2024

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Version/s: 2022.3.21f1, 2023.2.12f1, 2023.3.0b9, 6000.0.0b11

Reproduction steps: 1. Open the attached “SetDestinationRepro.zip” project 2. Open the “SampleScene” 3. Enter the Play mode 4. C... Read more

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Editor crashes on libetc_init when changing WebGL Texture Format to "RGB...

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Mar 01, 2024

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Version/s: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11

Reproduction steps: 1. Open "ReproProject" 2. Select the “Assets/Texture With Alpha“ Texture 3. Change the Format in WebGL settin... Read more

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OnActiveBuildTargetChanged is not called when changing the build platform

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Mar 01, 2024

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Version/s: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10, 6000.0.0b11

How to reproduce: 1. Open the “IActiveBuildTargetChanged“ project 2. Open Build Settings 3. In the Build Settings, select a diffe... Read more

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NavMesh.CalculatePath fails when the height of the Agent is lower than 1.9

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Mar 04, 2024

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Version/s: 2022.3.21f1, 2023.2.13f1, 2023.3.0b10, 6000.0.0b11

How to reproduce: 1. Open the “TestNavBugs“ project 2. Open the “TestNavMinimal“ Scene 3. Enter Play Mode 4. On the Game view pr... Read more

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[WinArm][DX12] Crash in DrawBuffersCommon when docking windows

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Mar 04, 2024

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Version/s: 2023.3.0b3, 6000.0.0b11

*Steps to reproduce:* 1. Open the attached project (any URP project will probably work, but this one contains a few GameObjects a... Read more

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Some Rigidbody2D.Cast overloads do not correct use the Rigidbody2D angle.

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Mar 05, 2024

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Version/s: 2023.2.0a1, 2023.3.0a1

*Steps to reproduce:* 1. Unzip the "CastShapeTest.zip" file. 2. Load the Project and the "SampleScene" scene. 3. Hit Play. ... Read more

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[HDRP] Terrain displays the checker texture in Unlit Draw Mode despite a...

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Mar 06, 2024

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Version/s: 2023.3.0a17, 6000.0.0b11, 7000.0.0a1

Steps to reproduce: # Open the attached project # Open the Test scene # Enable Unlit Draw Mode in the Scene View # Observe t... Read more

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