Search Issue Tracker
Won't Fix
Votes
2
Found in
2021.3.36f1
2022.3.21f1
2023.2.13f1
2023.3.0b10
6000.0.0b11
Issue ID
UUM-65406
Regression
No
OnActiveBuildTargetChanged is not called when changing the build platform
How to reproduce:
1. Open the “IActiveBuildTargetChanged“ project
2. Open Build Settings
3. In the Build Settings, select a different platform and click on “Switch Platform“
4. Observe the Console
Expected result: Log message infroming about the changed build target is seen
Actual result: No Log message is seen
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10
No longer reproduceable with: 6000.0.23f1 ([~craig.hutchinson])
Reproducible on: Windows 10, macOS M1 v14.3.1 (user’s device)
Not reprdocuible with: No other enviroment tested
Comments (2)
-
pesky12
Jun 24, 2025 02:30
What do you mean won't fix???
-
Daniiii
May 27, 2025 12:25
What do you mean won't fix???
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note:
There are no fixes planned for this Bug