Search Issue Tracker
Won't Fix
Votes
2
Found in
2021.3.36f1
2022.3.21f1
2023.2.13f1
2023.3.0b10
6000.0.0b11
Issue ID
UUM-65406
Regression
No
OnActiveBuildTargetChanged is not called when changing the build platform
How to reproduce:
1. Open the “IActiveBuildTargetChanged“ project
2. Open Build Settings
3. In the Build Settings, select a different platform and click on “Switch Platform“
4. Observe the Console
Expected result: Log message infroming about the changed build target is seen
Actual result: No Log message is seen
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10
No longer reproduceable with: 6000.0.23f1 ([~craig.hutchinson])
Reproducible on: Windows 10, macOS M1 v14.3.1 (user’s device)
Not reprdocuible with: No other enviroment tested
Comments (2)
-
pesky12
Jun 24, 2025 02:30
What do you mean won't fix???
-
Daniiii
May 27, 2025 12:25
What do you mean won't fix???
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Resolution Note:
There are no fixes planned for this Bug