Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.36f1
2022.3.21f1
2023.2.13f1
2023.3.0b10
6000.0.0b11
Issue ID
UUM-65406
Regression
No
OnActiveBuildTargetChanged is not called when changing the build platform
How to reproduce:
1. Open the “IActiveBuildTargetChanged“ project
2. Open Build Settings
3. In the Build Settings, select a different platform and click on “Switch Platform“
4. Observe the Console
Expected result: Log message infroming about the changed build target is seen
Actual result: No Log message is seen
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10
Reproducible on: Windows 10, macOS M1 v14.3.1 (user’s device)
Not reprdocuible with: No other enviroment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.