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Fixed

Fixed in 2022.3.34f1, 6000.0.7f1, 7000.0.0a1

Votes

0

Found in

2022.3.20f1

2023.2.13f1

2023.3.0b10

6000.0.0b11

7000.0.0a1

Issue ID

UUM-65350

Regression

No

CopyDepthPass RTHandle ignores dynamic scaling and breaks depth-based post-processing when changing the Scale Factor value

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How to reproduce:
1. Open the user’s attached “CopyDepthPassBug.zip” project
2. Enter “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode
4. In the Hierarchy window, select “Main Camera” GameObject
5. Change the value of the “Scale Factor” in the “Dynamic Resolution” Component
6. Observe the Game view

Expected result: a layer of the cubes that align with the scene geometry appears
Actual result: a layer of the cubes that doesn't align with the scene geometry appears

Reproducible with: 2022.3.20f1, 2023.2.13f1, 2023.3.0b10
Could not test with: 2021.3.36f1 (“Full Screen Pass Renderer Feature” is not available)

Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested

Note: from 2023.3.0b7, the Game view was getting blurry

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