Search Issue Tracker
Fixed
Fixed in 2022.3.34f1, 6000.0.7f1, 7000.0.0a1
Votes
0
Found in
2022.3.20f1
2023.2.13f1
2023.3.0b10
6000.0.0b11
Issue ID
UUM-65350
Regression
No
CopyDepthPass RTHandle ignores dynamic scaling and breaks depth-based post-processing when changing the Scale Factor value
How to reproduce:
1. Open the user’s attached “CopyDepthPassBug.zip” project
2. Enter “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode
4. In the Hierarchy window, select “Main Camera” GameObject
5. Change the value of the “Scale Factor” in the “Dynamic Resolution” Component
6. Observe the Game view
Expected result: a layer of the cubes that align with the scene geometry appears
Actual result: a layer of the cubes that doesn't align with the scene geometry appears
Reproducible with: 2022.3.20f1, 2023.2.13f1, 2023.3.0b10
Could not test with: 2021.3.36f1 (“Full Screen Pass Renderer Feature” is not available)
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Note: from 2023.3.0b7, the Game view was getting blurry
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment