Search Issue Tracker
Active
Under Consideration for 2022.3.X
Fixed in 6000.0.7f1
Votes
0
Found in
2022.3.20f1
2023.2.13f1
2023.3.0b10
6000.0.0b11
Issue ID
UUM-65350
Regression
No
CopyDepthPass RTHandle ignores dynamic scaling and breaks depth-based post-processing when changing the Scale Factor value
How to reproduce:
1. Open the user’s attached “CopyDepthPassBug.zip” project
2. Enter “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode
4. In the Hierarchy window, select “Main Camera” GameObject
5. Change the value of the “Scale Factor” in the “Dynamic Resolution” Component
6. Observe the Game view
Expected result: a layer of the cubes that align with the scene geometry appears
Actual result: a layer of the cubes that doesn't align with the scene geometry appears
Reproducible with: 2022.3.20f1, 2023.2.13f1, 2023.3.0b10
Could not test with: 2021.3.36f1 (“Full Screen Pass Renderer Feature” is not available)
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Note: from 2023.3.0b7, the Game view was getting blurry
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] VideoPlayer does not resume playing when the app has recovered after lagging
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
Add comment