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MOAS (Mute Other Audio Sources) inconsistent behaviour on Android devices
1. What happened MOAS (Mute Other Audio Sources) does not mute Spotify app OR mute both Unity app and Spotify app on certain Android... Read more
Editor Perfomance with Empty Scene significantly lower when using 2020.2...
Reproduction steps:1. Create a new empty Project2. Press Play3. Press Stats Expected result: The FPS is relatively the same across a... Read more
Unity process left hanging after uninstall
Uninstall Unity (I did reproduce this with Unity 2017.1.0a4 and a5) and and once the uninstall operation is done open Process Monito... Read more
[Android] Building for Android fails on Processing Mapping-File if Outpu...
Steps to reproduce:1. Open the attached user's project "BuildTesting_BugReport.zip"2. Call BuildScript.BuildAndroid(Debug)()Method. ... Read more
[Linux] Project Settings window cannot go over Build Settings window
How to reproduce:1. Create or open any project2. Open Build Settings and Project Settings windows3. Make sure that both windows are ... Read more
Editor crashes with (Unity) WorldCollision when previewing a Particle Sy...
How to reproduce:1. Create a new project2. Import the "case1178532_ReproPackage" Package3. Add the "Brenntest" Prefab to the scene4.... Read more
Unity has no proper script lifecycle for calling event functions before ...
Quitting Unity Editor doesn't call OnDestroy(), OnDisable() event functions which is often used in editor window extension scripts. ... Read more
[URP] Assertion failed on expression errors are thrown on adding Rendere...
Assertion failed on expression errors are thrown on adding Renderer Features in ForwardRendererData preset asset. Steps to repro:1. ... Read more
Only the default Shader variant from the ShaderVariantCollection is incl...
How to reproduce:1. Open attached "ShaderBundleBugReport.zip" and SampleScene scene2. In the Toolbar, choose Bug/Bundle to build the... Read more
Prefab artifact is left in the Project window when deleting the Prefab
Reproduction steps:1. Create a new project2. Create any GameObject in the Hierarchy window3. Make a Prefab with created GameObject4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject