Search Issue Tracker
Fixed
Fixed in 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a12
Votes
0
Found in
2020.3.38f1
2021.3.8f1
2022.1.14f1
2022.2.0b5
2023.1.0a6
Issue ID
UUM-12721
Regression
Yes
AssetBundle indeterminism caused by mesh streaming info
If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The second occurrence streaming info can be non-deterministic.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pausing a Visual Effect doesn't pause the “Multiply size over life” effect in the Update Block
- Wheel Colliders aren't detecting collision
- [VFX Graph] VFX graph is still dark when using Light Mode
- The Rotation of Child GameObject with the Interpolating RigidBody is set to a random number when changing the Rotation of Parent GameObject
- [Shader Graph] Shader graph is still dark when using Light Mode
Resolution Note (fix version 2023.1.0a12):
Fix regression where if a mesh was used in vfx and included in an AssetBundle there could be indeterminism in its streaming info offset field.
Resolution Note (fix version 2021.3.14f1):
Fixed bug where a field was not reset back to zero