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1
votes
Won't Fix

Script debugging causes iOS build to fail on Windows with Mono2x.

Mono

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Sep 05, 2016

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Version/s: 5.4.0f3

Cross compilation job Assembly-CSharp-firstpass.dll failed is the error message user will get while trying to build for iOS on windo... Read more

0
votes
Won't Fix

Unity editor crashes in WalkTypeTree when adding OnClick event to multip...

Serialization

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Nov 15, 2015

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Version/s: 5.2.2f1

To reproduce:1. Open attached project2. Open "MainScene" scene3. In hierarchy navigate to UI/MainMenu/ButtonsPanel4. Select all obje... Read more

1
votes
In Progress

Scene view shows 3D view when 2D view is selected and the "Control the s...

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Aug 22, 2024

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Version/s: 6000.0.17f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a10

Reproduction steps:1. Open the attached “Code Monkey Tutorial.zip” project2. Open the “GameScene” Scene (Assets > Scenes)3. Press... Read more

0
votes
By Design

[Terrain] Exporting raw of terrain opens up recent folder instead of cur...

Terrain

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Aug 21, 2019

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Version/s: 2020.1.0a1

Exporting raw of terrain opens up a recent folder instead of the current hierarchy of the project. Refer the attached video Steps to... Read more

0
votes
By Design

Part of a clickable label's area becomes unclickable when using GUILayou...

IMGUI

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May 04, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a5

How to reproduce:1. Open the attached 'project-1244210.zip' project2. Select the 'GameObject' in the Hierarchy window3. In the Inspe... Read more

0
votes
Fixed

Code isn't fully generated causing ExecutionEngineException when calling...

IL2CPP

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Feb 13, 2017

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Version/s: 5.6.0b7

To reproduce:1. Open attached project2. Build it to iOS3. Try pressing the buttonThe button will call a function, which causes the b... Read more

0
votes
Postponed

Setting hideFlags to HideFlags.None on a component breaks the prefab

Asset and Scene Management

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Apr 07, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open attached project2. Select Cube prefab in Project view3. Right click on Hideflagstest script component on the p... Read more

0
votes
Duplicate

Crash when dropping Animator with no layers in the Animator component An...

Animation

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Apr 07, 2020

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Version/s: 2019.3.0a12, 2019.3.1f1, 2020.1, 2020.2

How to reproduce:1. Open user attached project "cartest.zip"2. Add Animator component to "GameManager" GameObject3. Drag and drop "T... Read more

2
votes
Fixed

Animation event does not fire on the last frame of looping animations

Animation

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Nov 18, 2015

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Version/s: 5.2.2f1

To reproduce:1. Open attached project2. Open "Test" scene3. Select "AnimationEventReceiver" game object in hierarchy4. Open Animatio... Read more

0
votes
Fixed

[Improved prefabs] Mesh collider gets added recursively on a prefab when...

Scene Management

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Nov 17, 2018

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Version/s: 2018.3.0b11

On adding a cloth component on an empty prefab, Mesh collider keeps getting added repeatedly. Refer the attached video. Steps to rep... Read more

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