Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0b11
Issue ID
1101598
Regression
No
[Improved prefabs] Mesh collider gets added recursively on a prefab when cloth component is applied to it
On adding a cloth component on an empty prefab, Mesh collider keeps getting added repeatedly. Refer the attached video.
Steps to reproduce:
1) Create a new project
2) Create an empty gameObject prefab> Add cloth component to it
3) Select the prefab and in the override window in the inspector, click apply all.
4) Select the empty prefab again and go to the override window.
Actual result: Mesh collider component appears again in the override window.
Expected result: The override window should be empty.
Reproducible on: 2019.1.0a9, 2018.3.0b11, 2018.1.0b1, 2018.1.0a6.
Note: Improved prefabs has been introduced in 2018.3.0a6
Environment: Windows 10 and Mac 10.13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Output Decals URP link in Learning Templates directs to HDRP Lit Decal Documentation
- Performing Undo Redo for Convert to Property action creates a ghost Node
- Crash on GameObject::IsActiveIgnoreImplicitPrefab when opening a specific project
- Default Input Action Asset creates unsaved changes when clicking on Button actions
- Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene load/unload Events
StephenWoods
Jul 08, 2020 14:54
https://www.kamei-intl.com/