Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0b11
Issue ID
1101598
Regression
No
[Improved prefabs] Mesh collider gets added recursively on a prefab when cloth component is applied to it
On adding a cloth component on an empty prefab, Mesh collider keeps getting added repeatedly. Refer the attached video.
Steps to reproduce:
1) Create a new project
2) Create an empty gameObject prefab> Add cloth component to it
3) Select the prefab and in the override window in the inspector, click apply all.
4) Select the empty prefab again and go to the override window.
Actual result: Mesh collider component appears again in the override window.
Expected result: The override window should be empty.
Reproducible on: 2019.1.0a9, 2018.3.0b11, 2018.1.0b1, 2018.1.0a6.
Note: Improved prefabs has been introduced in 2018.3.0a6
Environment: Windows 10 and Mac 10.13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
StephenWoods
Jul 08, 2020 14:54
https://www.kamei-intl.com/