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0
votes
By Design

Meshes with Blendshapes have higher memory usage

Asset - Importers

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Apr 23, 2021

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Version/s: 2019.4, 2020.2.7f1, 2020.3.0f1, 2021.1, 2021.2

How to reproduce:1. Open attached project "2020.2.7f1-BlendshapesMemory.zip"2. Put "character.fbx" in the scene3. Open Window -> ... Read more

0
votes
Won't Fix

CIL Linker errors are thrown when building with IL2CPP/WebGL

IL2CPP

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Jul 15, 2019

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Version/s: 2017.4.0f1, 2017.4.30f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project ("case_1169771-License_Manager.zip")2. Try making IL2CPP/WebGL build Expected results:... Read more

0
votes
Fixed

The "run last build" should apply to the last build using the build prof...

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Nov 22, 2023

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Version/s: 6000.0.0b1

Affected platforms: consoles The build profile should contain the final build folder (currently it's global). So the "run last build... Read more

0
votes
Fixed

[Player Settings] [Common] [Scripting Compilation] - Update scripting de...

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Apr 18, 2024

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Version/s: 6000.0.0b16

Steps to reproduce: 1. Open Files > Build Profiles 2. Create a build profile, make it active (press Switch Profile) 3. Add player... Read more

0
votes
Fixed

Non-power of two DDS file with mips not importing correctly

Texture

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May 07, 2020

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Version/s: 2018.4, 2020.2

Reproduction steps:1. Open the attached project2. Select "Assets/broken-npot-png"3. In Inspector's preview window, change the MIP va... Read more

0
votes
Fixed

Content in "Asset PostProcessors" Section Not Vertically Centered in Box

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Jun 09, 2025

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Version/s: 2022.3.61f1, 6000.0.50f1, 6000.1.7f1, 6000.2.0b1

Steps to reproduce: Create a new Unity Project with URP Template Select a relevant asset in the Project window that triggers the dis... Read more

0
votes
Fixed

[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b4

FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more

0
votes
Fixed

Crash on D3D12RayTracingShaderRuntimeData::GatherRayTracingGlobalInputBu...

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Nov 13, 2024

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Version/s: 2021.3.46f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3, 7000.0.0a10

Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more

0
votes
Fixed

[MSE] Creating a prefab moves the game object to a different scene

Assets Management

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Nov 18, 2015

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Version/s: 5.3.0f1

To reproduce:1. Open attached project2. Add "scene1" and "scene2" to the hierarchy3. Set "scene1" as active scene in the hierarchy4.... Read more

1
votes
Fixed

[Silicon] ModelImporter.Import takes a long time when opening a project ...

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Jan 09, 2024

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Version/s: 2021.3.34f1, 2022.3.17f1, 2023.2.5f1, 6000.0.0b11

Reproduction steps:1. Open the attached “ReproProject” project in batch mode with the following Command-line arguments: “[UNITY PATH... Read more

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