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Fixed in 2022.3.55f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 7000.0.0a12, future release
Votes
0
Found in
2021.3.46f1
2022.3.52f1
6000.0.26f1
6000.1.0a3
Issue ID
UUM-87329
Regression
No
Crash on D3D12RayTracingShaderRuntimeData::GatherRayTracingGlobalInputBuffers when opening a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
Expected result: Project opens
Actual result: Editor crashes
Reproducible with: 2021.3.46f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FFECB080E5E (Unity) D3D12RayTracingShaderRuntimeData::GatherRayTracingGlobalInputBuffers
0x00007FFECB08043A (Unity) D3D12RayTracingShaderRuntimeData::GatherHitGroupsGlobalParameters
0x00007FFECB081E90 (Unity) D3D12RayTracingShaderRuntimeData::GetGlobalResources
0x00007FFECB07F408 (Unity) GfxDeviceD3D12Base::DispatchRayTracingProgram
0x00007FFECC7E2F90 (Unity) GfxDeviceWorker::RunCommand{noformat}
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Resolution Note (fix version 6000.1):
Fix verified in:
Unity 6.1 Alpha
6000.1.0a8.947
Revision: trunk 2a289db91e27
Built: Tue, 26 Nov 2024 10:22:32 GMT
Resolution Note (fix version 6000.0):
Fix verified in:
Unity 6
6000.0.31f1.9213
Revision: 6000.0/staging b79f301c4775
Built: Thu, 28 Nov 2024 02:46:14 GMT