Search Issue Tracker
Active
Votes
0
Found in
2021.3.46f1
2022.3.52f1
6000.0.26f1
6000.1.0a3
Issue ID
UUM-87329
Regression
No
Crash on D3D12RayTracingShaderRuntimeData::GatherRayTracingGlobalInputBuffers when opening a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
Expected result: Project opens
Actual result: Editor crashes
Reproducible with: 2021.3.46f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FFECB080E5E (Unity) D3D12RayTracingShaderRuntimeData::GatherRayTracingGlobalInputBuffers
0x00007FFECB08043A (Unity) D3D12RayTracingShaderRuntimeData::GatherHitGroupsGlobalParameters
0x00007FFECB081E90 (Unity) D3D12RayTracingShaderRuntimeData::GetGlobalResources
0x00007FFECB07F408 (Unity) GfxDeviceD3D12Base::DispatchRayTracingProgram
0x00007FFECC7E2F90 (Unity) GfxDeviceWorker::RunCommand{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Samples scroller can't be used with touchpad gesture
- TMP Text size does not adjust after Superscript Rich Text tag when using Fallback fonts
- Unexpected behaviour when selecting items in UI Toolkits TreeView sample
- C# Script Help button leads to missing documentation
- Root GameObject behaves differently when blending animations with and without keyframes and using AnimationPlayable
Add comment