Search Issue Tracker
Fixed
Fixed in 2021.3.37f1, 2022.3.23f1, 2023.2.17f1, 6000.0.0b14
Votes
1
Found in
2021.3.34f1
2022.3.17f1
2023.2.5f1
6000.0.0b11
Issue ID
UUM-60185
Regression
Yes
[Silicon] ModelImporter.Import takes a long time when opening a project in batch mode
Reproduction steps:
1. Open the attached “ReproProject” project in batch mode with the following Command-line arguments: “[UNITY PATH] -batchmode -projectPath [“ReproProject” PATH] -quit -logFile -”
2. Observe the “[Performance] ModelImporter.Import” line in the terminal
Expected result: ModelImporter.Import total time takes about 2.5s
Actual result: ModelImporter.Import total time is around 9.5s
Reproducible with: 2021.3.22f1, 2021.3.34f1, 2022.3.17f1, 2023.2.5f1
Not reproducible with: 2021.3.21f1
Could not test with: 2023.2.0b2 (“[Performance] ModelImporter.Import” line is not reported in the log)
Reproducible on: macOS 14.2.1 (M1 Max)
Not reproducible on: Windows 10, macOS 13.6.3 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment