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Spriteshape vertex array allocating less than expected
Steps to reproduce: 1. Open attached project > SampleScene 2. Edit spline of spriteshape in scene and move left control point <... Read more
Crash on mono_push_other_roots when setting Normal Thread Affinity
How to reproduce:1. Open the attached “NormalThreadBug.zip“ project2. Open the “Assets/Scenes/driver.unity“ Scene3. Enter Play Mode ... Read more
Editor exits Play mode when another project is being created using Unity...
Steps to reproduce: 1. Create a new project using Unity Hub 3.8.0-beta.1 2. When the project is loaded, enter Play more 3. Create a ... Read more
[HDRP] Water is leaking uniforms
Steps to reproduce: 1. Create a Shader Graph with the property "Foam Smoothness" and set the reference to _FoamSmoothness Actual res... Read more
HTTPS requests are marginally slow when using HttpClient
How to reproduce:1. Setup the server2. Open the “UnitySlowHttpClient” project3. Open the “MainScene”4. Enter Play Mode5. Observe the... Read more
UI Toolkit is not rendered in the editor when using Mesa LLVMpipe
How to reproduce:1. Create a new project with any template2. Open the Scene view3. Oberve the toolbar Expected result: The toolbar i... Read more
[TypeCache] Crash on RaiseException when selecting "Quit" in a "Fatal Er...
Reproduction steps:1. Open the attached “repro-project“2. In the “Fatal Error!“ pop-up select “Quit“3. Observe the crash Reproducibl... Read more
Scripts are not properly serialized in the Player when using Assembly De...
How to reproduce:1. Open the “SerializationError“ project2. Open the “SampleScene”3. Switch the Player build to “Development Build” ... Read more
Game view displays the test scene when running Test Runner "PlayMode" tests
How to reproduce:1. Open the “ReportTestFramework1.4Bugs“2. Open the “SampleScene”3. Open the Test Runner (Window > General > ... Read more
GUIDPresistentManager reports Loads of Object Missing Errors when specif...
Reproduction steps:1. Open the attached “Repro“ project2. Open the Preferences window (macOS: Unity > Settings; Windows: Edit >... Read more
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