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Found in
6000.0.0f1
Issue ID
UUM-70814
Regression
No
[HDRP][Tutorial] Multiple issues with the HDRP template tutorial
*Steps to reproduce:*
# Create a new project from High Definition 3D Sample template.
# Start following the tutorial steps.
*Noted Issues:*
Tutorial links to unsupported versions of the documentation:
* Before You Start - Part 1: "Scene View Options toolbar"
* Baked Lighting - Part 2: "Lighting Modes"
Typos:
* Before you Start - Part 2: "therfore"
* Physically Based Lighting - Part 2: "Emission ,"
* Exposure - Part 3: "adpat"
* Materials - Part 3: "GLass"
* Probe Volumes - Part 2:"Project Settings > HDRP Global Settings >" should be "Project Settings > Graphics > HDRP Global Settings >"
* Probe Volumes - Part 3: "Windows >" should be "Window >"
* Probe Volumes - Part 7: "Probe Volume >" should be "Probe Volumes >"
Missing documentation links:
* Before You Start - Part 4 : documentation
* Volumes - Part 6: Volume Framework, Volume Debugging.
* Local Volumetric Fog - Part 3: documentation
* Decals - Part 3: documentation.
Confusing tutorial steps:
The following might just be user error on my part, but I've noted down places where I got stuck following the steps.
* Materials - Part 2: There is no Ball_PF gameobject under _Props > Room 3 >._ I continued with the tutorial step using _Structure > Room 3 > UnityMaterialBallSmall > Ball > Ball Part_
* Probe Volumes - Part 2: In step one of this, it says to disable "Probe Volumes". I think the setting name is "Adaptive Probe Volumes"? It took me a moment to realise this.
* Visual Effects - Step 4:
** +The steps for this don't seem to work at all.+ In the Spawn block, Count is a property that can't be edited in the graph. You can set the default value but it will not change anything. I got this working by finding in Hierarchy _VFX > Butterflies_ and setting properties in Inspector.
** Path is said to be {_}Art > Particles{_}, but it is {_}SampleSceneAssets > Particles{_}.
* Light Layers - Step 3: It says "notice that the {*}Light Layer{*}", but I couldn't find "Light Layer" on Light_Spot_1200lm. I assume that this is "Rendering Layer Mask", but that is not clear as a new user.{*}{*}
*Tested on (OS):* Ubuntu 20.04
*Notes:*
* Tested in 6000.0.0f1 (HDRP 17.0.3), did not regression test.
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