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Visual studio module installation fails when VS is already installed
How to reproduce: Open Unity Hub Open Installs tab Press the gear button of the selected Unity Editor Version Press add modules Sele... Read more
Camera.Render causes a memory leak in HDRP using DirectX 12
Steps to reproduce: Open SampleScene in attached project Enter play mode Click on APIimageCreation / RenderTest Result: GPU memory i... Read more
LODs array is not updated instantly when inserting new LODs
Reproduction steps:1. Create a new Unity project2. Create a new empty GameObject and add a 'LOD Group' Component3. Insert some new L... Read more
Crash on Mesh::RecalculateBounds when assigning not enough vertices for ...
Reproduction steps:1. Open user's attached project2. Press Play Expected result: Editor successfully enters Play ModeActual result: ... Read more
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error
Reproduction steps:1. Open the user's attached project2. Enter Play mode Expected result: No error messageActual result: Error messa... Read more
EditorToolAttribute changed incompatibly
No description entered in Cloud incident. Read more
Nodes from runtime assemblies that reference Unity editor are not visibl...
h3. Steps to reproduce: Create a new project. Install the Cinemachine package. Initialize visual scripting and create a new graph. B... Read more
[Backport] [Windows] Popup Window does not receive mouse events when hov...
How to reproduce:1. Create a new empty project2. From the Scene view View Options toolbar, select the Effects button and menu (activ... Read more
AOT stub generator ignores assemblies that reference Unity editor
h3. Steps to reproduce: Open the attached project which has a script graph with a single cinemachine node. Build and run the project... Read more
[IL2CPP] New() operator causes a NullReferenceException error in a build
Reproduction steps:1. Open the attached project “ReproducibleExample (2).zip”2. Go to Build Settings and enable Development Build3. ... Read more
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