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Fixed in 5.0.2



Found in [Package]


Issue ID




Materials using ShaderGraph are not displayed by Pixel Perfect Camera when the Camera’s Grid Snapping is set to Upscale Render Texture

Package: 2D Pixel Perfect


To reproduce:
1. Open the project “Wrong ScreenPosition scale”
2. Open the “TestScene” (Assets → Scenes)
3. Enter Play mode

Expected result: The flowing logo is visible
Actual result: Only a blue screen is visible

Reproducible with: 5.0.1 (2022.1.0b11, 2022.1.13f1)
Not reproducible with: 5.0.1 (2021.3.8f1, 2022.2.0a9, 2022.2.0b4, 2023.1.0a9)
Could not test with: 2020.3.38f1, 2022.1.0a1, 2022.1.0b10, 2022.2.0a1, 2022.2.0a8 (Package errors)

Reproduced on: macOS Monterey 12.5.1 (Intel)

Note: The logo becomes visible with 16:9, 16:10, and free aspect resolutions

Comments (1)

  1. Nixaan

    Oct 27, 2022 09:50

    This bug was never fixed. It is still present in all subsequent versions.

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