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Decal Layer Texture lifetime in rendergraph
The Decal layer texture that is written during the prepass and used during dbuffer pass has the same format as the gbuffer 4 used fo... Read more
Bent Normals and Shadergraph
See this thread [https://forum.unity.com/threads/bent-normals-confusion.1271636/#post-8118128] In shadergraph, bent normal for spec ... Read more
[Vulkan] Green pixelated Visual Element area in Editor when right-clicki...
Reproduction steps: Open the user's attached project Right-click on Game Window in the title bar or select three dots on the right o... Read more
HDRP Sample Scene template is missing from 2022.2 stream
How to reproduce:1. Have any 2022.2 version installed in Unity Hub2. Go to Projects tab -> New Project3. Observe the templates Ex... Read more
Only the first sprite is shown when selecting a sprite out of a sprite s...
How to reproduce:1. Open the user's attached "LocalizationTesting" project2. Open the "SampleScene" scene in Assets/Scenes3. Select ... Read more
Prefab UI RectTransform values are set to 0 when upgrading project
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy, select the GameObject “Titl... Read more
[Sprite Atlas] Asset Preview window does not update when packing preview...
Reproduction steps:1. Open the attached “SpriteAtlasPreview.zip“ project2. Select the “SpriteAtlas“ asset in the Project window3. In... Read more
[2D][Sprite Shape] SpriteShape Extras "Colliders" scene causes warnings ...
[2D][Sprite Shape] SpriteShape Extras "Colliders" scene causes warnings in console when opening Repro steps:- Open attached project,... Read more
"AssetBundle is invalid" and "Failed to decompress data" errors appear a...
How to reproduce:1. Open project “BugRepro_AssetbundleExport.zip”2. In the Project window select the “089-our-lady-of-the-hour-churc... Read more
[Backport] [UI Toolkit] MouseEnterEvent/MouseOutEvent is called repeated...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Mouse over the Button4. Inspect ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open