Search Issue Tracker
Fixed in 2023.3.0a12
Fixed in 2022.3.23f1, 2023.2.X, 2023.2.18f1, 2023.3.X
Votes
0
Found in
2021.3.10f1
2022.1.17f1
2022.2.0b8
2022.3.18f1
2023.1.0a11
2023.2.0a1
Issue ID
UUM-14679
Regression
No
Errors thrown in the Console window when Decal Renderer Feature is enabled
How to reproduce:
Open the attached project "Bear It.zip"
Expected results: No errors in the Console window
Actual results: There are errors thrown in the Console window
Reproducible with: 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Could not test with: 2020.3.39f1
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note (fix version 2023.3):
URP Renderer Features are now ignored if they are color dependent and drawing to an offscreen depth camera target.
Resolution Note (fix version 2023.2):
Fixed depth only cameras trying to render renderer features which requires depth. They will now be skipped instead of throwing an error.
Resolution Note (fix version 2022.3.23f1):
Renderer Features from URP no longer runs if they require color for a depth only target.