Search Issue Tracker
Fixed
Fixed in 2022.2.X, 2022.2.0b2
Votes
0
Found in
2022.1.17f1
2022.2.0b1
Issue ID
UUM-14686
Regression
No
[Android][URP] Decal shaders aren't rendered when building in batchmode with -nographics argument
Reproduction steps:
1. Open the user's attached "DecalSample.zip" project
2. Go to Builder > Build > Android_WithBundle
3. On Android, Run the "test.apk" file created in the "Builds" folder
4. See that the shadow is rendered in the Scene
5. Open the Command Prompt and run this command (UNITY_PATH -quit -batchmode -silent-crashes -nographics -executeMethod ProjectBuilder.ProjectBuilderEditor.Build_Android_WithBundle)
6. On Android, Run the "test.apk" file created in the "Builds" folder
Expected result: The shadow is rendered in the Scene
Actual: The shadow is rendered with pink textures or isn't rendered at all
Reproducible with: 2022.1.17f1, 2022.2.0b1
Not reproducible with: 2022.2.0b2, 2022.2.0b8, 2023.1.0a11
Couldn't test with: 2020.3.39f1, 2021.3.10f1 (Shaders break after downgrade)
Reproducible with these devices:
Huawei - (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
Samsung Galaxy S22 (SM-S901B), Android 12, CPU: Exynos 2200, GPU: Ltd.
Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
Couldn't test with:
VLNQA00358 - iPhone 12, 14.1 iOS (project breaks)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment