Search Issue Tracker
BoundsField and BoundsIntField sections are aligned differently than oth...
Steps to reproduce:1. Create a project2. Window > UI Toolkit > Samples3. Select BoundsField in Numeric Fields section4. Observ... Read more
"Create New Tile Palette" Dropdown Occasionally Misaligned in Tile Palet...
Steps to reproduce: Create a new 2D project Open the Tile Palette window by navigating to Window > 2D > Tile Palette Click on ... Read more
Merge conflict with "nameFileIdTable" is caused when a project is git cl...
How to reproduce:1. Create a new Unity project with a 2D URP template2. Create a new Github repository with Unity Git Ignore3. Move ... Read more
Blackboard icon in Shader Graph and Shader Sub Graph windows is hardly v...
Steps to reproduce: Create new Unity Project (make sure Editor is set to Light theme) Create Shader Graph Asset Open Shader Graph wi... Read more
UGUI Shader Sample uses old Input System causes errors in the Console
Steps to reproduce: Create new Unity Project Make sure Shader Graph package is imported to the project In Package Manager select Sam... Read more
Input Events are dropped when using a high polling rate mouse and fast k...
Reproduction steps:1. Open the Ubuntu settings2. Open Accessibility/Typing settings3. Set "Repeat Keys Speed" value to maximum (or j... Read more
Crash on __pthread_kill when passing a big struct as a parameter to a me...
Steps to reproduce:1. Open the “IN-99086_repro_project.zip” project2. Go to “Sam/Test crash” through the Main Menu3. Observe the cra... Read more
Render Graph Viewer "Pass List" has no padding
How to reproduce:1. Create a URP sample project2. Focus on the Game view3. Go to Window -> Analysis -> Rendering Graph Viewer4... Read more
'Use PanelInputConfiguration component instead.' warning is thrown when ...
How to reproduce:1. Create a URP sample project2. Observe the Console Expected results: No warnings are thrownActual results: "Use P... Read more
Flickering occurs when both Emission and Volumetric Clouds are used simu...
How to reproduce:1. Open the “Project-S“ project2. Open the “SampleScene”3. Open the Scene view4. Observe the “Halo“ GameObject Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject