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Won't Fix
Votes
7
Found in
2021.3.37f1
2022.3.23f1
2023.2.17f1
6000.0.0b14
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-68290
Regression
No
[Android] Particles aren't rendered when the shader "Particle/Standard Unlit" or "Particles/Standard Surface" is used on a Material
Reproduction steps:
1. Open the attached project “ReproProject”
2. Build and Run on Android
3. In the app, tap and drag on the screen
4. Observe the player
Expected result: A laser beam appears on the screen
Actual result: No laser beam is rendered
Reproducible with: 2021.3.37f1, 2022.3.23f1, 2023.2.17f1, 6000.0.0b14
Reproducible with these devices:
Pixel 6 OS: 14, Build-Nbr: AP1A.240305.019.A1 (User’s)
Google Pixel 6 Pro (Pixel 6 Pro), Android 14, CPU: Google Tensor G1 (GS101), GPU: Mali-G78
Not reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00591 - Samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1
VLNQA00381, Xiaomi Redmi Note 8 Pro (Redmi Note 8 Pro), Android 9, CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4
VLNQA00423, Google Pixel 3 (Pixel 3), Android 9, CPU: Snapdragon 845, GPU: Adreno (TM) 630
VLNQA00528, Hmd Global Nokia G20 (Nokia G20), Android 13, CPU: Mediatek MT6765G Helio G35 (12 nm), GPU: PowerVR Rogue GE8320
VLNQA00422, Samsung Galaxy S21 Ultra 5G (SM-G998B), Android 11, CPU: Exynos 2100, GPU: Mali-G78
VLNQA00282, Samsung Galaxy S10e (SM-G970U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00146, Htc 10 (HTC 10), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Testing environment: Windows 11 23H2 (22631.3007), Windows 11 (10.0.22631) 64bit (user’s)
Not reproducible environment: No other environments tested
Notes:
- Not reproducible on Standalone (Win) build
- It is not reproducible when the shader on the Material changes to others, such as “Mobile/Particles/Alpha Blended” and “Standard.”
Comments (3)
- 
        erzyukov Jun 15, 2024 14:32 Same problem with Samsung Galaxy A55 5G 
- 
        eemerse1 Jun 14, 2024 23:23 Any progress with this? Officially a blocked for us now :( 
- 
        CottonKy May 23, 2024 21:09 I had the same issue with my Pixel6. I tried on my other device (OnePlus 7Pro) and it works fine. 
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. We have been unable to open the project in a recent version of Unity and there have been lot of changes in the driver on Pixel 6 which could have fixed the issue. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note:
Postpone, U7 ports.