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Custom Event do not fire on builds
Steps to reproduce:1. Open supplied project ("GoblinSlaver.zip")2. Run the Scene "MovementTest"3. Notice the game working.4. Build i... Read more
[Android] Linear color space causes darker scene rendering than expected
Reproduction steps:1) Download and open "901212_reproProj.zip" project2) Build and run "rp" scene on a device compatible with GearVR... Read more
AssetDatabase.ForceReserializeAssets modifies data when used on a Prefab...
How to reproduce:1. Open the attached "1252436 repro" project2. Copy the content of Assets/HubProduction.prefab and save it for late... Read more
[PLM] error mentioning the GPU driver is printed on fallback due to < mi...
To reproduce this, you will need a GPU that has <4GB of RAM (mine is an NVidia 1060) Repro steps:- download this project- try to ... Read more
Adding a Node takes a lot of time when Shader Graph contains a lot of Nodes
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “Assets/FlowFire/08. Tex Shader Extra/S... Read more
Confusing errors are thrown when using "-importPackage" argument without...
How to reproduce:1. Acquire a Unity project2. Execute this in terminal: "./Unity -projectPath /path/to/project -importPackage /rando... Read more
Solid green rectangles drawn using the Mesh API are of uneven thickness
Steps to reproduce:1. Download and open "New Unity Project.zip"2. Click on Window > UI Toolkit > TextDebugWindow3. Use mouse w... Read more
FBX colors does not match the original Asset's colors when importing the...
How to reproduce:1. Open the attached project “IN-9377.zip“2. Open the “SampleScene“ Scene3. Double click on the “Assets/Models/Sign... Read more
SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable
Steps to reproduce:1) open the project2) open one of the scenes3) drag other 2 scenes into hierarchy4) right click the bottom scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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