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SteamVR Unity Native: When you have two "eye" cameras under head, Unity crashes
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Crash in StackAllocator::TryDeallocate when calling ParticleSystemRenderer.BakeMesh
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- Texture 'Read/Write' option does not double the memory in Profiler
- [Particle System] Ribbon trails are connected in the wrong order when moving the Particle System with faster movements