Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
5
Found in
2019.3.0a3
2019.3.15f1
2020.1
2020.2
Issue ID
1252436
Regression
Yes
AssetDatabase.ForceReserializeAssets modifies data when used on a Prefab with a nested 3D model
How to reproduce:
1. Open the attached "1252436 repro" project
2. Copy the content of Assets/HubProduction.prefab and save it for later
3. Open "Prefab" Prefab from the Assets folder
4. Select the "MetalCube" GameObject from the Hierarchy window
5. Disable and enable the "MetalCube" GameObject
6. Save the Prefab
7. Copy the content of Assets/HubProduction.prefab and compare it against the content of the 2nd step
8. Select the "Prefab" Prefab from the Assets folder and press "Tools" > "Resave selected assets"
9. Copy the content of Assets/HubProduction.prefab and compare it against the content of the 7th step
Expected result: the file content hasn't changed since Serialization should not modify prefabs
Actual result: a block of data has been moved to a different place in the file
Reproducible with: 2019.3.0a3, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15
Not reproducible with: 2018.4.23f1, 2019.3.0a2
Notes:
-It's easiest to reproduce this issue by using a Version Control program like GitHub Desktop to track the changes.
-The data being moved to different places in the file is usually Animator's data but it doesn't seem to be exclusively problematic
-The issue isn't exclusive to .fbx format, the same behavior reproduces with .obj and .dae file formats
-
mariozhou
Aug 31, 2023 09:51
In the 2020.3.25f1 version, we still suffer from this issue.
Any progress on this? -
manu_unity836
Jan 28, 2021 15:57
Yep same. https://issuetracker.unity3d.com/issues/re-serialization-make-changes-to-nested-prefabs says it should be fixed but we're running into the same issue multiple times per day on 2019.3.0f6.
-
Peter77
Jun 16, 2020 18:43
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
- The options modal for which type of Tilemap to create isn't drawn when it has been previously closed until the user moves their cursor
- There are 2 Overlay Menus present in the Tile Palette Window
- Unable to change the Shadow Map resolution for lights via Inspector when 'preserveCachedShadow' is enabled
- Adaptive Probe Volumes are not loaded when Adaptive Light Probes are exported via Asset Bundles and opened on another project
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a3
Resolution Note (fix version 2021.2):
Fixed in 2021.2.2f1
Resolution Note (fix version 2021.1):
Fixed in 2021.1.26f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.21f1