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0
votes
Fixed

An internal error is thrown when using CBUFFER in a custom Shader

Shaders

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Apr 28, 2020

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Version/s: 2018.4, 2019.3.9f1, 2020.2

How to reproduce:1. Open the attached project2. In the Project Window, select the "Leaves" Shader Asset3. Observe the Console Window... Read more

0
votes
Won't Fix

Text meshes and Canvas elements are not rendered in prefab's preview image

Scene Management

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Oct 14, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.2f1, 2019.3, 2020.1

How to reproduce:1. Open the attached 'Text Mesh Rendering in Preview Bug Reproduction.zip' project2. In the Project window observe ... Read more

0
votes
Fixed

[Asset Bundles] Terrain shaders are not loaded when Terrain is loaded fr...

Asset Bundles

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Sep 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1182139-TerrainBundles.zip")2. Open the repro scene ("SampleScene")3. Build Ass... Read more

0
votes
Fixed

Global Shader keyword limit is reached when Fallback Shader adds local k...

Shader System

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Dec 07, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0a7

How to reproduce:1. Open the user's attached "ShaderLocalKeywordBuild.zip" project2. Open the "SampleScene" Scene3. Go to File ->... Read more

0
votes
Fixed

[MacOS] Resizing Build window causes red background colour to appear

Metal

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Apr 08, 2021

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Version/s: 2018.4, 2019.4, 2019.4.23f1, 2020.3, 2021.1, 2021.2

Steps to reproduce:1. Download and open the project "Red Borders.zip"2. Open Build Settings (File > Build Settings)3. Make sure "... Read more

0
votes
By Design

GameObject is not culled and can be seen in the Frame Debugger when Came...

Camera

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Mar 26, 2020

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Version/s: 2017.4, 2018.4.12f1, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "CullingTest2"2. Open the Frame Debugger (Window->Analysis->Fram... Read more

0
votes
Fixed

Custom Render Textures are not rendered in a Standalone Build

Texture

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Oct 02, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.7f1, 2020.2.0a1

How to reproduce:1. Open the attached project named "CustomRenderTextureMaterialIssue"2. Open the SampleScene and enter Play mode3. ... Read more

3
votes
Duplicate

Unpacking nested Prefabs causes their references to be set back to Prefa...

Scene Management

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Jun 02, 2020

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Version/s: 2018.4, 2019.3.2f1, 2020.2

Description:Unpacking nested Prefabs with references to each other causes references to be set back to Prefabs in Assets folder inst... Read more

0
votes
Fixed

[WebGL] 'bitfieldExtract' errors are thrown when running a build in the ...

OpenGL

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Dec 07, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.15f1, 2020.2, 2021.1

How to reproduce:1. Open the user's attached "HelloWorldWebGL.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build S... Read more

0
votes
Won't Fix

[UWP][HoloLens] The application does not trigger OnApplicationPause

XR SDK

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Oct 18, 2019

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Version/s: 2018.4, 2018.4.8f1, 2019.2, 2019.3, 2020.1.0a2

Steps to reproduce:1. Download MinRepro_NoPause.zip2. Make sure that XR is enabled3. Build project for UWP4. Lanch UWP project on Ho... Read more

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