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UnityLinker.exe crash while building with IL2CPP when using a FSharp.Cor...
Steps to reproduce: 1. Open user's attached project "Delete me.zip" 2. Build it using IL2CPP scripting backend 3. Notice the errors ... Read more
Text meshes and Canvas elements are not rendered in prefab's preview image
How to reproduce: 1. Open the attached 'Text Mesh Rendering in Preview Bug Reproduction.zip' project 2. In the Project window observ... Read more
[Asset Bundles] Terrain shaders are not loaded when Terrain is loaded fr...
How to reproduce: 1. Open the attached project ("case_1182139-TerrainBundles.zip") 2. Open the repro scene ("SampleScene") 3. Build ... Read more
[WebGL] 'bitfieldExtract' errors are thrown when running a build in the ...
How to reproduce: 1. Open the user's attached "HelloWorldWebGL.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build S... Read more
Shader effect with specific view disappears when multiple materials in s...
How to reproduce: 1. Open attached project "OldSkewShader.zip" and scene "SampleScene" 2. In Scene view, zoom in/out and observe "p... Read more
Crash in Mono: * Assertion at ..\mono\metadata\class.c:1423, condition `...
How to reproduce: 1. Open the attached project 2. Wait for a few seconds Expected result: Unity doesn't crash Actual result: Unity ... Read more
AssetDatabase.ImportPackage does not run via Command Line when -quit fla...
Reproduction steps: 1. Unzip the attached "Test.zip" projet 2. Edit test.sh file by inserting the Unity Editor and project paths (te... Read more
LightEvent.AfterScreenspaceMask's Render Texture is set to DepthTextureM...
LightEvent.AfterScreenspaceMask Render Texture is set to DepthTextureMode.DepthNormals instead of ScreenspaceMask when Deferred Rend... Read more
VideoPlayer.frameReady does not get invoked after seeking a video to a f...
Reproduction steps: 1. Open attached project "case_1283295-VideoPlayer_Bug_Report" from the link in edit and load Scene "Video Scene... Read more
[UWP][HoloLens] The application does not trigger OnApplicationPause
Steps to reproduce: 1. Download MinRepro_NoPause.zip 2. Make sure that XR is enabled 3. Build project for UWP 4. Lanch UWP project o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object