Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2020.1.0b13
2020.2
Issue ID
1259322
Regression
No
UnityLinker.exe crash while building with IL2CPP when using a FSharp.Core.DLL in a script
Steps to reproduce:
1. Open user's attached project "Delete me.zip"
2. Build it using IL2CPP scripting backend
3. Notice the errors in the console related to Unity Linker
Expected results: Build succedes
Actual results: Build fails due to Unity Linker
Reproducible with: 2018.4.23f1, 2019.4.2f1, 2020.2.0b14, 2020.2.0a17
Note: User is using FSharp.Core.DLL plugin which causes the Linker crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Resolution Note:
This looks like an issue which is specific to F#. Unity does not support F#, so we won't correct this issue.