Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2018.4.5f1
2020.2
Issue ID
1231038
Regression
No
Crash in Mono: * Assertion at ..\mono\metadata\class.c:1423, condition `*sig == 0x06' not met
How to reproduce:
1. Open the attached project
2. Wait for a few seconds
Expected result: Unity doesn't crash
Actual result: Unity crashes
Reproducible with: 2017.4.38f1, 2018.4.20f1, 2019.3.6f1, 2020.1.0b3, 2020.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
Resolution Note (fix version 2020.2):
Editor will now verify portable executable headers before attempting to load them. Fixed in Unity 2020.2.0a12