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Won't Fix

Votes

0

Found in

2018.4

2019.3.10f1

2020.2

Issue ID

1245576

Regression

No

LightEvent.AfterScreenspaceMask's Render Texture is set to DepthTextureMode.DepthNormals instead of ScreenspaceMask

Graphics - LowLevel

-

LightEvent.AfterScreenspaceMask Render Texture is set to DepthTextureMode.DepthNormals instead of ScreenspaceMask when Deferred Rendering Path is used and only one camera is set

How to reproduce:
1. Open user's attached 'BugReport_AfterScreenspaceMask.zip' project
2. Open 'RenderScreenspaceMask' Scene
3. Open Window -> Analysis -> Frame Debugger
4. Press Enable
5. Select 'RenderScreenspaceMask' draw call

Expected result: _ShadowTex is set to Screenspace ShadowMap
Actual result: _ShadowTex is set to DepthNormals

Reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0b11, 2020.2.0a13

Notes:
- Screenshots of reproduction are attached in Edit
- Not reproducible with Forward, Legacy Deferred Rendering Path
- Reproducible on Mac Standalone

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