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[macOS] [Player] Garbage collector crash with 'mono_jit_runtime_invoke'
Reproduction steps:1. Open and run the attached 'macOS.zip' application.- Crash. (If the application doesn't crash)2. Restart a PC.3... Read more
[LightProbes] Transform selection handle does not appear when more than ...
How to reproduce:1. Create a Light Probe Group2. Make sure that you have more than one Inspector tab present in the editor UI3. In t... Read more
View on the Build does not match Game view in the Editor when calling On...
To reproduce:1. Open the "testscene" in the attached project2. Note that the cube appears foggy in the Game view due to the "CameraE... Read more
Clicking Open next to Custom Post Processing in HDRP Global Settings doe...
Steps to reproduce: 1. Open any HDRP-enabled project2. Create a new Post Processing volume asset (Assets>Create>Rendering>H... Read more
[SerializedArray] Adding over 2000 elements to a serialized array causes...
To reproduce the issue follow the steps:1. Load "New Unity Project 1" project2. Load "EmptyArray" scene3. Find "keyword" array list ... Read more
[Presets] Inconsistent behaviour of Preset.PropertyModifications when ex...
Reproduction steps:1. Open the attached project ("case_1229273-PresetPropertyModifications.zip")2. Open Editor window via "Window -&... Read more
Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when t...
How to reproduce:1. Open the attached "IN-95839" project2. Open the “SampleScene”3. Enter Play mode4. Observe the result Expected re... Read more
Crash on mono_log_write_logfile while generating mesh with the UnityEngi...
Reproduction steps:1. Turn on Steam and log into any account2. Open the attached “crash_IN-65970“ project3. Open the “/Assets/Scenes... Read more
[iOS][Metal] GfxDriver memory is never cleared in Unity Profiler
1. Open attached project2. Build to iOS metal device3. Profile with Unity Profiler4. GfxDriver memory will increase while device mem... Read more
Reset() is called before OnEnable() when attaching a script to a GameObject
How to reproduce:1. Open attached project (TestAssets2018.1.zip)2. Attach the "Test" script to any GameObject present in the scene3.... Read more
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