Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b13
2018.1.0f1
2018.2.0a6
Issue ID
1026810
Regression
Yes
Reset() is called before OnEnable() when attaching a script to a GameObject
How to reproduce:
1. Open attached project (TestAssets2018.1.zip)
2. Attach the "Test" script to any GameObject present in the scene
3. Look at the Console Window
Expected result: OnEnabled() is called before Reset()
Actual result: Reset() is called before OnEnabled()
Reproducible with: 2018.1.0f1, 2018.2.0a6, 2018.2.0b1
Not reproducible with: 5.6.6f1, 2017.1.3p3, 2017.2.2p3, 2017.4.1f1, 2018.1.0b13, 2018.2.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Add comment